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- ================================================================
- Title : SPIFF2
- Filename : SPIFF_2.WAD
- Author :Spiff- The wad master. He was the coauthor of the
- original spiffwad (worked with his brother)
- and is the creator of spiffwad 2 (actually
- making the wad work and coming up with ideas).
- He worked with and created many of the textures
- ,sounds, music, and basically everything else
- in the wad.
-
- CoAuthors :C.C.C- Spiff's brother he is the coauthor of the
- original spiffwad. He played no part in the
- creation of spiff_2 but he deserves credit
- for all the work he did with the original
- spiffwad which was the basis for this wad.
-
- :DSTALKER- Did not actually work with waded but he
- deserves credit because of the work he
- did in three areas. First of all many of
- the ideas in spiff_2.wad were Dstalker's.
- Second he found and modified many of the
- sounds in spiff_2.wad and third many of the
- kick ass textures were either found or created
- by him including the texture right in front
- of the exit.
-
- Email Address : 75563,1521@compuserve.com (Spiff)
- : Cory16m@aol.com (Dstalker)
- Misc. Author Info : We all completely KICK ASS
-
- Description : Designed for Deathmatch 2 for DOOM II
-
- Weapons:
- --------
- Everything you can dream of
-
- Features:
- ---------
- 1. Cool new sounds, over 15 in all. We think that you will agree that the
- new sounds completely kick ass. Sounds include single barrel shotgun,
- plasma shot, rocket shot, Item pickup sound, New slop sound, New pistol
- sound, killer punching sound, new warp sound, and many more.
-
- 2. New Killer Kick ASS music. This music will rock your world.
-
- 3. New Textures. One new animated texture.
-
- 4. Ok I will briefly go over the changes that have been made from spiffwad,
- but I will not go over the original spiffwad, you must be familiar with
- it or figure things out for yourself (they are pretty obvious anyway).
-
- * First there are now two switches (near the door by the hidden room), these switches
- do two things. One switch raises the floor in the hidden room crushing any
- occupants, the other one obviously lowers the floor. Two warnings though. If
- the person in the hidden room has 200 percent health and armor they will not
- die but they will be trapped. If you look at the hidden room you will see
- them and be able to shoot them even though they are in the ceiling. The second
- note is that you will not be able to enter the hidden room if someone has
- raised the floor, you must lower it first.
-
- * Did some asshole ever end the level before you were through?? No more! There
- is now a wall in front of the exit (with a awesome texture). This wall can
- only be lowered by pressing on the wall that is marked exit (in the room that
- contains the hidden room). What does this mean?? It means that no one will
- be able to exit the game by themselves, one person must press the switch and
- the other must hit the exit.
-
- * The rocket room, oh my this is hard to explain. Ok basically the room is the
- same except for the textures and a lot of switches. When you warp in you can
- click on the wall behind you to raise the warp to the ceiling making it
- inoperable. Clicking on one of the Hitler faces will raise a wall in the
- middle of the room. Clicking on the other Hitler face will lower the wall.
- Note if you raise the wall and the warp a person on the other side is trapped.
- If you run against the left hand wall you will be transported to a new room.
- In this new room there are two warps. Walking near the warps automatically
- lowers the warp in the rocket room. Walking on either of the new warps
- transports you to one of two positions in the rocket room. I am sure this
- all sounds horribly confusing to you, but just play and you will find out.
-
- * The pink eyes in the center lower the other two walls in the center room
- making game flow smoother.
-
- * There is now lava on top of the elevator in the center room that has the
- megasphere on it.
-
- * There is a new titlescreen, look at it it kicks ass.
-
- * There is now a hallway behind the old bfg allowing you to get the old bfg
- (near the exit) without first starting in that position.
-
- * New status bar, it completely wastes the old one. Bet you wish you were
- awesome enough to make it. Look at the colors behind the faces as well, now
- they are much more intense.
-
- * Cool new sky texture
-
- I may have forgotten something and this probably all sounds completely
- confusing, but I'm sure you will like the wad if you just try playing it.
-
- Additional Credits to : ID Software for a great game
- Waded 1.49 (great editor)
- NWT (New Waded Tools to extract/import)
- NeoPaint (Used to paint the textures)
- Aldus Photostyler (More texture painting)
- Thanks Mark (oldwest author) for the help.
- Thanks to us for making a great wad and to you for
- playing it.
- =====================================================================
-
- * Play Information *
-
- Level # : Map 1
- Single Player : Yes, but why?
- Cooperative 2-4 Player : Not unless you are a dumb ass
- Deathmatch 2-4 Player : Yes
- Difficulty Settings : All the same
- New Sounds : Yes lots
- New Graphics : Yes lots
- New Music : Yes
- Demos Replaced : Nope
-
- * Construction *
-
- Base : Two weeks at part-time
- Editor(s) used : WADED v1.49
- Known Bugs : Are you kidding? There are no bugs.
- But if you happen to find one, buy a new
- computer because it's not the wad.
-
- * Copyright / Permissions *
-
- You may not change this pwad. This wad kicks ass and we don't want any
- freaks going through and trying to make improvements to it (have a nice day)
- :) You can take two or three of our sounds for a new wad, but don't overdo it.
- You may not and I repeat not take any music or textures, too much time went
- into them.
-
- You MAY distribute this PWAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format (BBS, Diskette, CD, etc) as long as you include this file
- intact.
-
-
- Final Note:
- -----------
- We personally think that this wad completely kicks ass, but that is probably
- a slightly biased opinion (maybe not). We'd love to hear from you if you
- actually have any meaningfull and helpfull suggestions. If you have any
- good criticism then send that too, but don't write just to say that you think
- the wad sux because two things are obvious if you do 1. You are a delerious
- fruit cake who is scheduled for commitment in a maximum security mental
- facility and 2. We are not going to accept your criticism because we tend
- not to believe blind dumb animals.
-